Question:

Which of the following is not a type of camera perspective in Maya?

Show Hint

Use “Camera and Aim” when you need to keep a moving object, like a runner, perfectly centered in your shot. This acts like a professional cameraman tracking a subject.
Updated On: Jun 29, 2026
  • Camera
  • Camera and Aim
  • Camera, Aim and Up
  • Camera and Light
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The Correct Option is D

Solution and Explanation



Step 1: Examining Maya's Virtual Camera Systems:

In Autodesk Maya, cameras are created to frame scenes, render angles, and simulate real-world physical cameras. The application provides multiple camera rigs to simplify camera control.

Step 2: Checking the Standard Camera Classifications:

Under Maya's Create $\rightarrow$ Cameras menu, three standard camera types are available: [noitemsep]
Camera: A single, free perspective camera node that can be moved and rotated manually.
Camera and Aim: A two-node camera rig with a look-at locator. The camera lens always tracks this locator wherever it moves.
Camera, Aim and Up: A three-node camera rig with an aim locator and an up-vector locator to control the camera's tilt and roll orientation.

Step 3: Finding the Non-Standard Type:

There is no standard camera preset called Camera and Light (Option D). Lights are created as separate nodes and are not bundled with cameras.
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