Step 1: Analyzing Affine Transformations in Computer Graphics:
To animate or reposition any graphical element on screen, the underlying graphic engine applies mathematical functions called affine transformations. The three principal transformations are: Translation, Rotation, and Scaling.
Step 2: Defining Each Animation Type:
• Scale Animation: Alters the dimensions of the view (stretching or compressing along $X$ or $Y$).
• Rotate Animation: Turns the view by a specific angular measurement ($\theta$) around a designated pivot coordinate.
• Translate Animation: Shifts the spatial coordinates of the object along a linear path, defined mathematically as:
$$x_{\text{new}} = x_{\text{old}} + \Delta x \quad \text{and} \quad y_{\text{new}} = y_{\text{old}} + \Delta y$$
This matches the requirement of moving the view along the $X$-axis and/or $Y$-axis.
Step 3: Concluding the Right Choice:
Since “Translate” mathematically represents spatial shift without changing scale or orientation, Option (C) is the correct answer.