Question:

______ is the process of adding bones to a character or defining the movement of a mechanical object, and it is central to the animation process.

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Rigging acts as the bridge connecting static sculpting to dynamic movement. Without rigging, a character mesh cannot perform complex skeleton-based movements.
Updated On: Jun 29, 2026
  • Turning
  • Rigging
  • Modelling
  • Texturing
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The Correct Option is B

Solution and Explanation



Step 1: Mapping the 3D Animation Pipeline:

In modern 3D production environments (using software like Maya or 3ds Max), character animation follows a strict sequence: $$\text{Modelling} \longrightarrow \text{Rigging} \longrightarrow \text{Animation} \longrightarrow \text{Rendering}$$

Step 2: Examining the Specific Process:

A raw static 3D mesh is like a hollow clay sculpture; it cannot move naturally on its own. To animate it, technical artists must construct a virtual skeleton inside the mesh. This skeletal structure consists of joints and bones. This complete task, including mapping how the outer skin deforms when bones move, is called Rigging.

Step 3: Contrasting with Other Options:

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• Option (A) is not a standard stage in the 3D asset development pipeline.
• Option (C) involves creating the geometric form of the mesh itself.
• Option (D) involves applying colors, shaders, and image maps to the outer surface. Thus, Rigging (Option B) is the correct phase.
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