Step 1: Core Concept of Animation Layers:
The Animation Layer Editor is an interface that allows animators to stack, blend, and organize multiple keyframe passes on a single object non-destructively, similar to using adjustment layers in image editing software.
Step 2: Mathematical Blending Modes:
The editor combines keyframe data across different layers using two primary blending modes:
• Additive Mode ($+_{\text{add}}$): The offsets of the layer are added to the base animation.
$$V_{\text{final}}(t) = V_{\text{base}}(t) + \sum_{i=1}^{n} w_i \cdot \Delta V_i(t)$$
Where $w_i$ is the layer weight ($0.0 \le w_i \le 1.0$), and $\Delta V_i$ is the offset value.
• Override Mode ($=_{\text{over}}$): The layer overrides the base values based on its weight.
$$V_{\text{final}}(t) = (1 - w_{\text{layer}}) \cdot V_{\text{base}}(t) + w_{\text{layer}} \cdot V_{\text{layer}}(t)$$
Step 3: Workflow Features (Mute, Solo, and Lock):
The editor includes control options to Mute (temporarily hide a layer's motion), Solo (isolate and view only one layer's motion), or Lock (protect keyframes from accidental changes), making it easy to manage complex, layered character performances.