Question:

The ______ displays several animation curves, one for each keyed attribute of the ball.

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To create a realistic bouncing ball, use the Graph Editor to sharpen the bottom arc of the “Translate Y” curve into a V-shape. This simulates the instant impact of hitting the floor.
Updated On: Jun 29, 2026
  • Clip Editor
  • Animation Editor
  • Trax Editor
  • Graph Editor
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The Correct Option is D

Solution and Explanation



Step 1: Visualizing Motion Interpolation in 3D Space:

In computer animation, motion is represented mathematically as a function of value over time: $$y = f(t)$$ These mathematical coordinates are plotted as curves on a Cartesian grid.

Step 2: The Purpose of the Graph Editor:

The Graph Editor is the primary workspace window that displays these interpolation curves. For a bouncing ball, it shows separate curves for each attribute, such as Translate Y (vertical height over time), Translate X (lateral movement), and Scale Y (squash and stretch). These curves allow animators to edit the acceleration, deceleration, and timing curves of each coordinate independently.

Step 3: Comparing Workspace Tools:

The Trax Editor (C) manages non-linear clips, while Clip Editor (A) deals with sound and video sequences. The specialized workspace that plots and adjusts coordinate curves is the Graph Editor (Option D).
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