Step 1: Understanding the Concept:
Light goes from air (\(n_1 = 1\)) into glass (\(n_2 = 1.5\)) at a spherical surface of radius \(R\). I take the surface as convex towards the object, so \(R\) is positive, and use the Cartesian sign convention.
Step 2: Key Formula:
\[ \frac{n_2}{v} - \frac{n_1}{u} = \frac{n_2 - n_1}{R} \]
The object is on the left, so \(u\) is negative: \(u = -|u|\). A real image has \(v > 0\).
Step 3: Put in the Numbers:
\[ \frac{1.5}{v} + \frac{1}{|u|} = \frac{0.5}{R} \]
\[ \frac{1.5}{v} = \frac{0.5}{R} - \frac{1}{|u|} \]
Step 4: Condition for a Real Image:
For a real image, \(v\) is positive, so the right side must be positive.
\[ \frac{0.5}{R} > \frac{1}{|u|} \quad \Rightarrow \quad |u| > 2R \]
Check: at \(|u| \to \infty\), \(v = 3R\). As the object comes closer, \(v\) grows and becomes infinite at \(|u| = 2R\). Inside \(2R\), \(v\) turns negative (virtual image).
Step 5: Why the Other Options Are Wrong:
For \(R < u < 2R\), \(R/2 < u < R\) and \(u < R/2\), the object lies closer than \(2R\). In all of these the right side is negative, so the image is virtual.
Final Answer:
A real image forms only if the object distance is greater than \(2R\). This is option (D).
\[ \boxed{u > 2R} \]