A useful way to define a projectile and its trajectory is to first picture a concrete sporting example, then split the factors that shape its path into what the athlete controls and what the environment imposes.
Definition through example: When a shot putter releases the shot, or a footballer strikes a free kick, the object becomes a projectile the instant it leaves contact with the athlete's body, moving thereafter under gravity's pull alone (with air resistance also acting on it) rather than under any further muscular force. The curved path it then follows, rising and falling, is its trajectory.
Factors the athlete controls through technique: The angle of release largely decides the shape of the path; a projectile launched near 45 degrees on level ground covers the greatest horizontal distance for a given speed. The speed of release, generated by the athlete's strength and technique, directly extends both the height and distance reached. Even the point of release matters, a taller athlete or one releasing from a raised stance sends the object a little further before gravity brings it down. Deliberate spin, such as topspin on a football free kick, can also be added by the athlete to bend or dip the flight path through aerodynamic effects like the Magnus effect.
Factors imposed by the environment: Gravity is constant and outside anyone's control, steadily pulling the object downward and giving every trajectory its curved, parabolic shape. Air resistance opposes the object's motion throughout its flight, reducing its speed and range, and its effect depends on the shape and surface of the object as much as on conditions like wind.
Splitting the factors this way shows that a projectile's trajectory is shaped partly by what the athlete does at release, angle, speed, release point, and spin, and partly by forces like gravity and air resistance that act on it regardless of technique.
