Step 1: Understanding the Concept:
Edgar Dale's "Cone of Experience" is a prominent visual model that classifies various educational media and learning methods based on their degree of abstraction and sensory directness.
The base of the cone represents the most concrete, hands-on experiences, while the apex represents the most abstract, symbolic forms of learning.
Step 2: Detailed Explanation:
A model of a house used during practical training is a simplified, physical representation of a real-life structure.
In Edgar Dale's classification, this is defined as a Contrived Experience.
Contrived experiences are "edited" versions of reality where highly complex real-life systems, objects, or processes are scaled down, simplified, or modeled to facilitate easier understanding.
They include physical models, mock-ups, specimens, and simulations.
This is distinct from:
- Direct, Purposeful Experience: Which would involve students building or visiting an actual, full-scale house (the most concrete level at the base of the cone).
- Demonstration: Which is a visual explanation showing how something is done or works, typically performed by an instructor.
- Dramatised Experience: Which involves role-playing, plays, or historical re-enactments.
Therefore, viewing a representative model is a classic example of a contrived experience because it makes a large, unmanageable real-world object accessible in a classroom setting.
Step 3: Final Answer:
The representative model of a house is termed as a Contrived Experience.