Question:

Identify the point of light to cast the image in a perspective cylindrical projection:

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If the projection is "Perspective" and "Cylindrical," always look for the light source at the "Centre of the Globe."
Updated On: May 21, 2026
  • at a point diametrically opposed to the point of contact of plane
  • at infinity
  • centre of the generating globe
  • at the point where the plane touches the generating globe
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The Correct Option is C

Solution and Explanation

Concept: Map projections are classified as "perspective" if they can be constructed geometrically by projecting light from a specific point through the globe onto a developable surface (like a cylinder)[cite: 236].

Step 1:
Defining Perspective Cylindrical Projection.
In this projection, a cylinder is wrapped around the generating globe, touching it along the equator (the line of contact)[cite: 236, 251].

Step 2:
Locating the Light Source.
For a standard Perspective Cylindrical projection, the "point of light" is placed at the exact geometric centre of the generating globe[cite: 242, 254]. The light rays pass from the centre through the features on the globe's surface and onto the cylinder[cite: 236, 251].

Step 3:
Differentiating from Gnomonic/Orthographic.

Centre of Globe: Perspective/Gnomonic property[cite: 242].
At Infinity: Orthographic property (parallel rays)[cite: 240, 253].
Diametrically Opposed: Stereographic property[cite: 238, 252].
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