
\(1.5 \;sin60° = 4 \;sin90°\)
\(1.5×\frac{\sqrt3}{2}\)
=\(\frac{3\sqrt3}{4}\)
=\(\frac{\sqrt{27}}{4}\)
=\(\frac{x}{4}\)
\(x = 27\)
| List-I | List-II | ||
| P | If \(n = 2\) and \(\alpha = 180°\), then all the possible values of \(\theta_0\) will be | I | \(30\degree\) or \(0\degree\) |
| Q | If \(n = √3\) and \(\alpha= 180°\), then all the possible values of \(\theta_0\) will be | II | \(60\degree\) or \(0\degree\) |
| R | If \(n = √3\) and \(\alpha= 180°\), then all the possible values of \(\phi_0\) will be | III | \(45\degree\) or \( 0\degree\) |
| S | If \(n = \sqrt2\) and \(\theta_0 = 45°\), then all the possible values of \(\alpha\) will be | IV | \(150\degree\) |
| \[0\degree\] | |||
A substance 'X' (1.5 g) dissolved in 150 g of a solvent 'Y' (molar mass = 300 g mol$^{-1}$) led to an elevation of the boiling point by 0.5 K. The relative lowering in the vapour pressure of the solvent 'Y' is $____________ \(\times 10^{-2}\). (nearest integer)
[Given : $K_{b}$ of the solvent = 5.0 K kg mol$^{-1}$]
Assume the solution to be dilute and no association or dissociation of X takes place in solution.
Inductance of a coil with \(10^4\) turns is \(10\,\text{mH}\) and it is connected to a DC source of \(10\,\text{V}\) with internal resistance \(10\,\Omega\). The energy density in the inductor when the current reaches \( \left(\frac{1}{e}\right) \) of its maximum value is \[ \alpha \pi \times \frac{1}{e^2}\ \text{J m}^{-3}. \] The value of \( \alpha \) is _________.
\[ (\mu_0 = 4\pi \times 10^{-7}\ \text{TmA}^{-1}) \]
When a light ray falls on any object, it is bounced back from the object. This process is known as the Reflection of light. The light reflected from the object falls into our eyes, making the object visible to us. All the things we see around us are because of reflection.
The reflection of light depends on the type of object. A polished or smooth surface reflects most of the light falling on it, while a rough surface absorbs some amount of light and reflects back the rest of the light. The direction of reflected rays depends upon the surface of the object.